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G5 Entertainment (G5EN.ST)
Teknik & IT · Mobilspel (G5 Entertainment) · LTM Q1 2026
Analysis date: 2026-06-04
Price at analysis: SEK 68.00
Method: mttssn_streamlined_v1
Conviction: MEDIUM
HOLD
Conviction: MEDIUM
A net-cash mobile-games developer (match-3/hidden-object) with a high free-cash yield (18%) but thin operating margins (~2% EBIT) in a mature, user-acquisition-heavy, competitive category. Cash-rich, thin economics. HOLD.
Adj. ROIC
7.1%
WACC 8% → spread -0.9pp
Economic Profit
SEK -2M
≈breakeven; thin margins
FCF Yield
18.1%
18% FCF yield; net cash
Price / Target
SEK 68 → SEK 65
-4% base; HOLD
Revenue (LTM)
SEK 872M
LTM; casual mobile games
EBIT Margin
2.3%
~2% EBIT — UA-heavy
EV / IC
1.27×
Enterprise value / invested capital
Net Debt
net cash SEK 251M
net cash
Thesis

G5 Entertainment develops and publishes casual mobile games (match-3, hidden-object, puzzle). It is net-cash with strong cash conversion (18% free-cash yield), but operating margins are thin (~2% EBIT) because user-acquisition spend consumes most of the gross profit in a mature, competitive mobile-gaming market.

The reverse-DCF brackets the price (−16% to −19%) on ~11% implied growth — demanding for a hits-driven, UA-dependent model. The net-cash balance sheet and buybacks are the support; new-game success and UA efficiency are the swing factors.

Valuation · reverse-DCF & scenarios

Bridging adjusted NOPAT, reverse-DCF fair value runs SEK 55–57 across scenarios — modestly below the SEK 68 price (~11% implied growth). The net cash and FCF support the equity; thin margins and hits dependence cap it.

Base SEK 65 (−4%); bull SEK 85 (new-game hits + UA efficiency lift margins); bear SEK 50 (live-game decline or rising UA costs).

Market-implied growth
≥6.8%
model ceiling — EV implies more than constant-ROIC sustains
No-growth value / share
SEK 57
84% of price; rest = priced-in growth
ROIC − WACC
-0.9 pp
ROIC 7.1% vs WACC 8.0% — positive = value creation
CAP (priced-in)
n/a
years of excess returns the price implies (fades to WACC)

At today’s enterprise value the constant-ROIC reverse-DCF maxes out: even at its sustainable-growth ceiling (~6.8%, limited by ROIC 7% ≈ WACC 8%) it cannot reach the current EV. No-growth value is SEK 57/share (84% of price); the market prices in growth and/or a higher ROIC than booked — richly valued on this lens. Read the sensitivity grid.

Scenario24m targetImpl. gUpsideProb.Driver
BullSEK 85≥7%+25%30%New-game hits + UA efficiency lift margins
BaseSEK 65≥7%-4%40%Net cash supports; thin margins cap
BearSEK 50-38%-26%30%Live-game decline or rising UA costs
Prob-weightedSEK 66-2%100%Scenario-weighted expected value

Sensitivity — fair value / share at WACC × growth

WACC \ g0%3%5%8%10%15%
6.50%656666676767
7.25%606060606059
8.00% (base)575756555552
8.75%545453525148
9.50%525151494844

Green = fair value above the current price of SEK 68.00. The reverse-DCF conclusion is dominated by WACC and growth — see the whole surface, not a single fair value.

Method & data. NOPAT SEK 16, invested capital and ROIC 7.1% are observed (adjustments.json); WACC 8.0% and terminal g 2.5% are assumptions. EV→equity uses net debt SEK -251. The model holds ROIC constant (no fade) over the explicit horizon; the CAP figure instead fades excess returns to WACC.

⤓ Download the full model (.xlsx) — formula-driven sheets; flex the blue input cells and the model cascades in Excel.

Key drivers

1. Net cash + 18% FCF yield

A net-cash balance sheet and strong cash conversion fund buybacks.

2. Live-games portfolio

A portfolio of long-lived live games provides a recurring revenue base.

3. UA-efficiency optionality

Improved user-acquisition efficiency would lift thin margins.

4. New-game pipeline

New title success is the principal growth lever.

5. Buybacks

NAV-accretive share repurchase supports per-share metrics.

Key risks
Conclusion

G5 is a cash-rich but thin-margin mobile-games developer in a competitive, hits-driven category. HOLD, medium conviction; base target SEK 65 (−4%).

New-game hits and UA efficiency are the upside; thin margins and live-game decline are the risks.