G5 Entertainment develops and publishes casual mobile games (match-3, hidden-object, puzzle). It is net-cash with strong cash conversion (18% free-cash yield), but operating margins are thin (~2% EBIT) because user-acquisition spend consumes most of the gross profit in a mature, competitive mobile-gaming market.
The reverse-DCF brackets the price (−16% to −19%) on ~11% implied growth — demanding for a hits-driven, UA-dependent model. The net-cash balance sheet and buybacks are the support; new-game success and UA efficiency are the swing factors.
Bridging adjusted NOPAT, reverse-DCF fair value runs SEK 55–57 across scenarios — modestly below the SEK 68 price (~11% implied growth). The net cash and FCF support the equity; thin margins and hits dependence cap it.
Base SEK 65 (−4%); bull SEK 85 (new-game hits + UA efficiency lift margins); bear SEK 50 (live-game decline or rising UA costs).
At today’s enterprise value the constant-ROIC reverse-DCF maxes out: even at its sustainable-growth ceiling (~6.8%, limited by ROIC 7% ≈ WACC 8%) it cannot reach the current EV. No-growth value is SEK 57/share (84% of price); the market prices in growth and/or a higher ROIC than booked — richly valued on this lens. Read the sensitivity grid.
| Scenario | 24m target | Impl. g | Upside | Prob. | Driver |
|---|---|---|---|---|---|
| Bull | SEK 85 | ≥7% | +25% | 30% | New-game hits + UA efficiency lift margins |
| Base | SEK 65 | ≥7% | -4% | 40% | Net cash supports; thin margins cap |
| Bear | SEK 50 | -38% | -26% | 30% | Live-game decline or rising UA costs |
| Prob-weighted | SEK 66 | — | -2% | 100% | Scenario-weighted expected value |
| WACC \ g | 0% | 3% | 5% | 8% | 10% | 15% |
|---|---|---|---|---|---|---|
| 6.50% | 65 | 66 | 66 | 67 | 67 | 67 |
| 7.25% | 60 | 60 | 60 | 60 | 60 | 59 |
| 8.00% (base) | 57 | 57 | 56 | 55 | 55 | 52 |
| 8.75% | 54 | 54 | 53 | 52 | 51 | 48 |
| 9.50% | 52 | 51 | 51 | 49 | 48 | 44 |
Green = fair value above the current price of SEK 68.00. The reverse-DCF conclusion is dominated by WACC and growth — see the whole surface, not a single fair value.
⤓ Download the full model (.xlsx) — formula-driven sheets; flex the blue input cells and the model cascades in Excel.
A net-cash balance sheet and strong cash conversion fund buybacks.
A portfolio of long-lived live games provides a recurring revenue base.
Improved user-acquisition efficiency would lift thin margins.
New title success is the principal growth lever.
NAV-accretive share repurchase supports per-share metrics.
G5 is a cash-rich but thin-margin mobile-games developer in a competitive, hits-driven category. HOLD, medium conviction; base target SEK 65 (−4%).
New-game hits and UA efficiency are the upside; thin margins and live-game decline are the risks.