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Coffee Stain (COFFEE-B.ST)
Communication Services · Games publisher · FY2025/26
Analysis date: 2026-07-14
Price at analysis: SEK 17.30
Method: mttssn_streamlined_v1
Conviction: MEDIUM
HOLD
Conviction: MEDIUM
Coffee Stain — a founder-led Swedish games group (Satisfactory, Deep Rock Galactic, Valheim, Goat Simulator) with an unusually durable back-catalog: six core titles = 90% of sales, averaging ~8 years since release. Net cash SEK 0.6bn, ~42% cash-EBIT margin, FCF SEK 301m. But FY revenue -12%, reported EBIT collapsed to 55m on an R&D-cap reset + IAC, and adjusted EP is -57m. Fairly valued at ~11x EV/FCF — HOLD.
Adj. ROIC
5.7%
WACC 8% → spread -2.3pp
Economic Profit
SEK -57M
Adj. NOPAT 145 - 8% charge = -57 (R&D-cap-reversed IC 2,523)
FCF Yield
n/a
FCF 301m / EV 3,260m = 9.2%
Price / Target
SEK 17 → SEK 18
+4% base; HOLD
Revenue (LTM)
SEK 961M
FY revenue SEK 961m (-12%; -1% organic cc)
EBIT Margin
5.7%
Reported EBIT margin 5.7% (cash-EBIT ~31-42%)
EV / IC
n/a
Enterprise value / invested capital
Net Debt
n/a
Net cash SEK 598m; debt-light post-listing
Thesis

Coffee Stain runs 12 decentralized studios under a capital-light, founder-led model, and its differentiator is genuine back-catalog durability: the six core titles drive 90% of sales and average ~8 years since release, with Satisfactory posting its strongest year seven years after early access. For a hit-driven industry, that longevity — engaged communities, continuous updates, early-access craft — is the real economic asset.

But the reported FY2025/26 numbers are noisy: EBIT collapsed to SEK 55m (from 322m) on a deliberately lower development-capitalization rate, SEK 75m of items affecting comparability (listing costs, mobile-studio closure, R&D impairment) and a -12% net-sales decline. On mttssn methodology — which refuses the SEK 156m PPA add-back the company reports — adjusted ROIC is only 5.7% and economic profit is -SEK 57m at an 8% charge.

The balance sheet is a genuine strength: post-listing the SEK 2.1bn owner loans were fully repaid, leaving net cash of ~SEK 0.6bn, and ~42% cash-EBIT margins convert to FCF of SEK 301m. Management plans a ~SEK 300m capital return. The pipeline (Valheim 1.0, PS5/Switch 2 launches) is the swing factor — but the model remains launch-timing dependent.

Valuation · reverse-DCF & scenarios

On EV SEK 3.26bn (net cash 0.6bn), Coffee Stain trades at ~11x FCF and ~9% FCF yield — reasonable but not cheap for a hit-driven publisher with declining revenue and murky, R&D-capitalization-sensitive earnings. On the mttssn frame economic profit is negative, so there is no clear margin of safety.

Base SEK 18 (~flat): the back-catalog holds, capital returns support, no new mega-hit. Bull SEK 25: Valheim 1.0 and the console/Switch 2 pipeline deliver and the back-catalog re-rates on buybacks. Bear SEK 11: new launches disappoint, the back-catalog decays and revenue keeps sliding.

Market-implied growth
≥5.4%
model ceiling — EV implies more than constant-ROIC sustains
No-growth value / share
SEK 10
57% of price; rest = priced-in growth
ROIC − WACC
-2.3 pp
ROIC 5.7% vs WACC 8.0% — positive = value creation
CAP (priced-in)
n/a
years of excess returns the price implies (fades to WACC)

At today’s enterprise value the constant-ROIC reverse-DCF maxes out: even at its sustainable-growth ceiling (~5.4%, limited by ROIC 6% ≈ WACC 8%) it cannot reach the current EV. No-growth value is SEK 10/share (57% of price); the market prices in growth and/or a higher ROIC than booked — richly valued on this lens. Read the sensitivity grid.

Scenario24m targetImpl. gUpsideProb.Driver
BullSEK 25≥5%+45%25%Valheim 1.0 + console/Switch 2 pipeline hits; back-catalog re-rates + buybacks
BaseSEK 18≥5%+4%50%Back-catalog holds, capital returns, no new mega-hit — fair value
BearSEK 11≥5%-36%25%New launches flop, back-catalog decays, revenue keeps sliding
Prob-weightedSEK 18+4%100%Scenario-weighted expected value

Sensitivity — fair value / share at WACC × growth

WACC \ g0%3%5%8%10%15%
6.50%121212111110
7.25%1111101097
8.00% (base)1099886
8.75%998774
9.50%987663

Green = fair value above the current price of SEK 17.30. The reverse-DCF conclusion is dominated by WACC and growth — see the whole surface, not a single fair value.

Method & data. NOPAT SEK 145, invested capital and ROIC 5.7% are observed (adjustments.json); WACC 8.0% and terminal g 2.5% are assumptions. EV→equity uses net debt SEK -598. The model holds ROIC constant (no fade) over the explicit horizon; the CAP figure instead fades excess returns to WACC.

⤓ Download the full model (.xlsx) — formula-driven sheets; flex the blue input cells and the model cascades in Excel.

Key drivers

1. Durable back-catalog

6 core titles = 90% of sales, avg ~8 yrs since release — rare longevity for games IP.

2. Launch pipeline

Valheim 1.0, PS5 and Switch 2 releases are the upside optionality.

3. Cash generation

~42% cash-EBIT margin, FCF 301m (~9% of EV) — strong conversion.

4. Net-cash balance sheet

SEK 0.6bn net cash post-listing plus a ~SEK 300m capital-return plan.

5. Founder alignment

Co-founder CEO, decentralized capital-efficient studios.

Key risks
Conclusion

A founder-led games group with an unusually durable back-catalog, a net-cash balance sheet and strong cash conversion — but a noisy, R&D-capitalization-sensitive P&L, a -12% revenue year and negative economic profit on the mttssn frame. At ~11x EV/FCF it is fairly valued, not cheap.

HOLD, medium conviction; base SEK 18 (~flat). The pipeline and buybacks are the swing factors; earnings quality and hit-dependence are why there is no margin of safety.

Footnote evidence & sources

Every adjustment traces to the cited note/page in the source filing — click to open it there. Annual report / 10-K: 📄 open  ·  Latest interim: 📄 open

Adjustment / figureValueSourceWhy mttssn treats it this way
Net sales / EBIT961 / 55Consolidated statement of profit or loss / p.25 📄 p.25Reported FY2025/26 top line and operating profit; EBIT down from 322 on lower sales, lower capitalization rate and IAC.
Development capitalized (own-use)120P&L 'Work performed by the Company for its own use and capitalized' / p.25 📄 p.25Capitalized game development inflates EBIT; mttssn reverses capitalization by removing this credit.
Amortization of internally-generated dev-203Note 12 completed-development-projects amortization / p.41 📄 p.41Added back to EBIT as the offsetting leg of the R&D-capitalization reversal (net reversal +83).
Acquisition-related (PPA) amortization156Note 12 IP-rights amortization / p.41 📄 p.41Company adds this back in Adjusted EBIT; mttssn rejects the addback — real recurring cost of acquired revenue-generating game IP.
Items affecting comparability-75 (listing -33, restructuring -11, impairment -31)IAC note / p.71 📄 p.71Listing (33) and restructuring (11) normalized as one-offs; impairment (31) kept as real cost of failed capitalized R&D.
Goodwill / Intangibles carrying2,028 / 852Statement of financial position, Notes 11 & 12 / p.26,39-41 📄 p.26Goodwill 66% of intangible+goodwill base; internally-generated dev (242+201=443) removed from IC; acquired IP-rights (409) retained.
Total equity / NCI / Reserves(OCI)3,644 / 19 / 99Statement of financial position — equity / p.27 📄 p.27Equity_ex_oci = 3,644 - 99 (FX translation reserve). NCI 19 tracked for PEBV, kept in IC.
Interest-bearing debt (leases)22Lease liabilities 6 + 16 / p.27 📄 p.27Only interest-bearing item post-listing; SEK 2,056m owner loans repaid. ROU peripheral → lease_liabilities_in_ic false.
Company Adjusted EBIT (APM)288Adjusted EBIT derivation / p.70 📄 p.70APM sanity-check: 288 = EBIT 55 + acq amort 156 + IAC 75 + personnel-acq 2; restated to our methodology → 184 vs our 182.
Quality · Buffett tenets9 / 15
Understandable business
Develops/publishes games via 12 decentralized studios; revenue = durable back-catalog + hit-driven new launches. Understandable model, but hit-timing makes forecasting genuinely hard.
Durable moat
[immateriella · stabil] Owned game IP + engaged communities: 6 core titles = 90% of sales, averaging ~8 yrs since release; Satisfactory hit its strongest year 7 yrs post early-access. Falsifier: a flopped launch while the back-catalog decays. frame: current EP -57m reflects one -12% revenue year + an R&D-cap reset; the 42% 3yr cash-EBIT margin is the truer spread (emerging franchise).
Management & capital allocation
[allokering · candor] Founder-CEO, capital-light studios (net cash SEK 0.6bn), ~SEK 300m return planned (152m dividend + <=150m buyback); adopted a more prudent R&D-capitalization policy this year. Rod flagga: PPA add-back gap (company adj. EBIT 288 vs reported 55) and goodwill = 56% of equity, single CGU — impairment risk.
Financial strength & returns
Net cash SEK 598m, ~42% 3yr cash-EBIT margin, FCF 301m (~9% of EV) — survives easily; but mttssn adj. ROIC 5.7% < 8% WACC and EP -57m this year.
Valuation margin of safety
EV ~11x FCF, EP negative, revenue falling -12% — fairly valued, not cheap for a hit-driven model. Base 18 ~ spot 17.3.